13 Minutes: The Cuban Missile Crisis, 1962
Number of Players2Playtime13 MinSuggested Ages10+Designer(s)Asger Harding Granerud, Daniel Skjold PedersenPublisherJolly Roger GamesPlaying either President Kennedy or Khrushchev, your goal is to exit the Cuban Missile Crisis as the most powerful superpowe
Number of Players | 2 |
Playtime | 13 Min |
Suggested Ages | 10+ |
Designer(s) | Asger Harding Granerud, Daniel Skjold Pedersen |
Publisher | Jolly Roger Games |
Playing either President Kennedy or Khrushchev, your goal is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you will play five Strategy cards used to place Influence cubes on battlegrounds to score majorities, or to manipulate battlegrounds. Played cards transform into new battlegrounds so the world map is always changing. Be careful, though, each decision is important and you may trigger a global nuclear war.
Contents:
- 13 strategy cards
- 26 influence cubes (13 blue/13 red)
- 1 rulebook
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13 Minutes: The Cuban Missile Crisis – 1962
DescriptionPlay the Cold War in 13 minutes.13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During t
Description
Play the Cold War in 13 minutes.
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the “world map” is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!
13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
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